Interactive Calculator — select items, set prices, and instantly see profit, XP, and efficiency metrics.
Select an item or enter custom values. The calculator shows profit per cast, total profit, XP earned, and break-even prices.
profit = alch value − item price − nature runeA fire staff supplies the five fire runes, so the nature rune is your only rune cost.
High Alchemy unlocks at level 55 and gives 65 XP per cast. About 1,200 casts an hour works out to roughly 78K XP.
👆 Enter your values above and click Calculate to get your personalized results.
Calculate High Alchemy profit instantly and plan profitable Magic training sessions. This calculator compares item cost vs alchemy value, estimates GP profit and Magic XP, and helps you find break-even purchase prices before spending gold. or use the main construction calculator OSRS to plan your full 1-99 journey.
Instead of starting with formulas, organize around your player intent to find the right alching strategy.
Focus on items with the highest positive margin between GE buy price + nature rune cost and High Alchemy value. Rune Platebodies, Battlestaves, and Dragon items often have the best margins.
Find items that break even or have minimal loss. This gives you free (or nearly free) Magic XP at 65 XP per cast. Many items fluctuate around break-even throughout the day.
High Alchemy is inherently AFK — one click every 5 ticks. Buy a stack of profitable items, equip a fire staff, and alch while doing other activities like agility or watching content.
Have untradeable drops or junk items? Check their alchemy value before dropping. Many quest items, clue rewards, and monster drops are worth more alched than sold.
For high-volume sessions, consider buy limits. Most items have 4-hour buy limits on the GE. Diversify across 5-10 items to maintain continuous alching.
Ironmen can't buy items from the GE. Calculate alchemy value for drops you accumulate — alching provides both GP and Magic XP without selling on the GE.
| Objective | GP Profit | XP Efficiency | Capital Needed | Best For |
|---|---|---|---|---|
| Maximum Profit | High | Medium | High | Money Making |
| Break-Even XP | None | Best | Medium | Free Magic XP |
| Fast Inventory Clearing | Variable | Medium | None | Bank Cleanup |
| Bulk AFK Training | Medium | Good | High | Multi-tasking |
| Ironman Utility | Variable | Medium | None (drops) | Resource Conversion |
Rather than listing profitable items, understand each factor affecting profitability to make informed decisions.
The GE buy price is your primary cost. Monitor prices throughout the day — items can fluctuate 500-2000 GP, turning a loss into profit or vice versa.
Every item has a fixed High Alchemy value determined by Jagex. This never changes. The alchemy value is always 60% of the item's store price (when a store exists).
Nature runes cost ~105 GP each. This is a fixed cost per cast. Running Nature runes yourself can reduce this cost for Ironmen.
High Alchemy requires 5 fire runes per cast. Using a Fire Staff (or any staff providing fire runes) eliminates this cost — saving 25 GP per cast.
The difference between GE buy price and alch value minus rune costs = your profit margin. Even 50 GP profit per cast adds up to 60K GP/hr.
Successful High Alchemy planning depends on comparing an item's purchase price plus rune cost against its fixed High Alchemy value, while also considering Grand Exchange availability and buy limits.
High Alch Value − GE Buy Price − Nature Rune Cost − Fire Rune Cost (if no staff). Positive = profit. Negative = loss per cast.
Profit Per Cast × Total Quantity. Shows your complete session profit/loss before you start buying items.
Each High Alchemy cast grants 65 Magic XP. 1,000 alchs = 65,000 XP. This is fixed regardless of item or profit.
Total Profit ÷ Total XP. Positive = you're getting paid to train. Negative = the GP cost per XP point of Magic training.
At ~1,200 casts per hour (5 ticks per cast), multiply profit per cast by 1,200. Even 100 GP profit per cast = 120K GP/hr.
The maximum GE buy price at which alching still makes profit: High Alch Value − Nature Rune Cost − Fire Rune Cost. Buy below this price for guaranteed profit.
Total Profit ÷ Total Investment. Shows percentage return on your gold. High-volume, low-margin items can still have excellent ROI.
| Metric | Rune Platebody | Air Battlestaff | Yew Longbow |
|---|---|---|---|
| Buy Price | 38,200 GP | 8,900 GP | 500 GP |
| High Alch Value | 39,000 GP | 9,300 GP | 768 GP |
| Profit Per Cast | +695 GP | +295 GP | +163 GP |
| GP per XP | +10.7 | +4.5 | +2.5 |
| Total Session Profit (1K) | +695K GP | +295K GP | +163K GP |
Yew Longbows, Magic Longbows, and Green Dragonhide Bodies are affordable with consistent margins. Low cost per item means you can buy hundreds.
Adamant Platebodies, Rune items, and Battlestaves offer better profit per cast. GE buy limits may restrict daily volume.
Rune Platebodies and high-value items give the best profit per cast. Need significant starting capital but generate the most GP/hr.
Items with high GE buy limits (like bolts, runes, or common drops) allow larger sessions without waiting for buy limits to reset.
Diversify across 5-10 items to work around the 4-hour buy limit. Set GE offers for multiple items simultaneously.
Choose items with the highest profit per cast. You'll earn GP while training Magic. Best for players who need both GP and Magic XP simultaneously.
Find items at exactly break-even price. You get free Magic XP with zero GP loss — the most efficient way to train if GP is limited.
High Alchemy gives 65 XP per 5 ticks = 78K XP/hr. This is slower than burst spells but completely AFK. Pair with other activities for maximum efficiency.
Buy thousands of profitable items and alch during agility, questing, or while watching content. The AFK nature of alching makes it ideal for passive training.
Some items sell for more on the GE than their alch value minus rune cost. Always compare: if GE sell price > alch value - rune cost, sell on GE instead.
| Strategy | Profit | XP | Investment | Risk | Best Use |
|---|---|---|---|---|---|
| High-Profit Items | High | 78K/hr | High | Low | Money Making |
| Break-Even Items | None | 78K/hr | Medium | None | Free Magic XP |
| Fast XP Items | Loss | 78K/hr | Low | Medium | Rapid Training |
| Bulk Alching | Medium | 78K/hr | High | Low | AFK Sessions |
| Item Liquidation | Variable | 78K/hr | None | None | Bank Cleanup |
Calculate total profit before buying. If alching 1,000 Rune Platebodies at 695 GP profit each, expect ~695K GP total profit plus 65K Magic XP.
Divide your budget across multiple items to avoid buy limit delays. 10M GP spread across 5 items = sustained alching without waiting.
Most armour and weapon items have a buy limit of 70 per 4 hours. Plan your item rotation around these limits for uninterrupted sessions.
GE prices fluctuate with supply and demand. Check current prices before bulk buying. An item profitable yesterday might be a loss today.
High Alchemy can be cast while doing Agility, waiting for trees to grow, or between Slayer kills. This maximizes your time efficiency by training two skills simultaneously.
Many modern alchemy calculators also estimate session profit, GP per XP, bankroll usage, and recommend profitable items using live Grand Exchange pricing.