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Combat Calculator OSRS

Combat Level Calculator

Combat Level Calculator

Enter all 7 combat skills to calculate your combat level.

For PvP attack range calculation
⚔️ Formula Reference
Combat Levelbase = 0.25 × (Def + HP + ⌊Prayer ÷ 2⌋)

Only your highest offensive style counts: melee 0.325 × (Atk + Str), or 0.325 × 1.5 × Ranged / Magic.

126Max combat
1.5×Rng & Mag
3Min combat
📋 Sample Calculation Result
Attack Level75
Strength Level80
Defence Level70
Combat Level96
Melee BasedYes
Next Level AtATK 76 or STR 82

👆 Enter your values above and click Calculate to get your personalized results.

About the Combat Calculator OSRS

Calculate your exact combat level using the official OSRS combat formula. Enter your Attack, Strength, Defence, Hitpoints, Prayer, Ranged, and Magic levels to instantly see your combat level, dominant combat style, wilderness attack range, and the fastest path to your next combat level. or head back to the main construction calculator OSRS for a full 1-99 breakdown.

Whether you're building a 1 Defence pure, planning a PvP bracket, or maximizing your PvM combat level, this calculator uses the same formula Jagex applies in-game. PvM players, PKers, pure builds, Ironmen, and main accounts all benefit from understanding exactly how their stats translate into combat level.

What Is the Combat Calculator OSRS?

The Combat Calculator OSRS is a free tool that uses the official OSRS combat formula to determine your exact combat level from your seven combat-related skills. Your combat level is a single number between 3 and 126 that represents your overall combat strength and determines which players can attack you in PvP zones.

Understanding your combat level matters because it directly affects your gameplay. In the Wilderness, your combat level determines the range of players who can attack you. For PvM, certain bosses and activities recommend minimum combat levels. For account builds — especially pures, zerkers, and med-levels — knowing exactly which skills increase your combat level is essential.

The combat formula considers only one offensive style (melee, ranged, or magic) — whichever gives the highest value. This means training only one offensive style keeps your combat level lower while maximizing your offensive power.

Who Should Use This Calculator

PvM players use it to track their combat progression toward boss requirements. PKers and pure builds rely on it to plan stat distributions that maximize damage while minimizing combat level. Ironmen need it for efficient progression planning. Main accounts use it to understand how each level-up affects their overall combat.

How the OSRS Combat Calculator Works

Combat Level Calculation Flow

ATTACK Melee Accuracy STRENGTH Melee Damage MELEE SCORE 0.325 × (Atk + Str) RANGED 1.5× multiplier MAGIC 1.5× multiplier HIGHEST OFFENSIVE Max(Melee, Ranged, Magic) BASE COMBAT SCORE 0.25 × (Defence + Hitpoints + floor(Prayer / 2)) COMBAT LEVEL Base + Highest Offensive

Current Inputs

The combat calculator requires seven inputs: Attack, Strength, Defence, Hitpoints, Prayer, Ranged, and Magic. Each skill contributes differently to the combat formula.

Calculation Process

First, the base combat score is computed from Defence, Hitpoints, and Prayer. Then the three offensive scores (melee, ranged, magic) are calculated separately. The highest offensive score is combined with the base score to produce the final combat level.

Official Combat Level Formula Explained

SkillContributionFormula ComponentNotes
AttackOffensive (Melee)0.325 × AttackOnly counts if melee is highest
StrengthOffensive (Melee)0.325 × StrengthOnly counts if melee is highest
DefenceBase Combat0.25 × DefenceAlways counts toward combat
HitpointsBase Combat0.25 × HitpointsAlways counts toward combat
PrayerBase Combat (Half)0.25 × ⌊Prayer/2⌋Floor division — half value
RangedOffensive (Ranged)0.325 × 1.5 × Ranged1.5× multiplier applied
MagicOffensive (Magic)0.325 × 1.5 × Magic1.5× multiplier applied

Base Combat Formula

Base = 0.25 × (Defence + Hitpoints + ⌊Prayer ÷ 2⌋). This value is always included regardless of your offensive style.

Melee Formula

Melee = 0.325 × (Attack + Strength). Both Attack and Strength contribute equally to the melee offensive score.

Ranged Formula

Ranged = 0.325 × ⌊Ranged × 1.5⌋. The 1.5× multiplier means Ranged has higher impact per level than Attack or Strength individually.

Magic Formula

Magic = 0.325 × ⌊Magic × 1.5⌋. Like Ranged, Magic receives a 1.5× multiplier in the combat formula.

Final Combat Formula

Combat Level = Base + Max(Melee, Ranged, Magic). Only the highest offensive style counts — the other two are ignored entirely.

Which Skills Increase Combat Level?

SkillLow ImpactMediumHighDetails
AttackContributes to melee score only
StrengthContributes to melee score only
DefenceAlways counts in base combat
PrayerHalf value — floor applied
HitpointsAlways counts in base combat
Ranged1.5× multiplier — high impact
Magic1.5× multiplier — high impact

Attack

Attack improves melee accuracy and is required for weapon upgrades. Each Attack level adds 0.325 to your melee score, which only matters if melee is your highest offensive style.

Strength

Strength increases your maximum melee hit. Like Attack, it adds 0.325 per level to the melee score.

Defence

Defence always contributes to your combat level through the base combat formula. Each level adds 0.25 to your base score.

Prayer

Prayer contributes at half value (floored). Every 2 Prayer levels adds 0.25 to your base combat score. Odd levels have no effect.

Hitpoints

Hitpoints always counts toward base combat. Since Hitpoints levels naturally through combat training, it consistently raises combat level.

Ranged

Ranged has a 1.5× multiplier, making it the highest individual skill impact. Each Ranged level adds 0.4875 to the ranged offensive score.

Magic

Magic also receives the 1.5× multiplier, giving it the same per-level impact as Ranged (0.4875 per level).

Combat Styles Compared

StyleSkills UsedCombat FormulaBest For
MeleeAttack + Strength0.325 × (Atk + Str)Balanced builds, Slayer
RangedRanged only0.325 × 1.5 × RngPures, raids, safe-spotting
MagicMagic only0.325 × 1.5 × MagPvP, barrage tasks, utility
HybridAll offensiveHighest of the threeEnd-game PvM, bossing

Combat Level Milestones

CombatUnlock / StageTypical Activity
3Starting LevelTutorial Island
20Early TrainingQuesting, basic monsters
40Early PvMBarrows, early Slayer
70Mid GameGWD, harder Slayer tasks
85Slayer ProgressCerberus, Abyssal Sire
100High-Level BossingRaids, CoX, ToB
126Max CombatAll content accessible

Wilderness Combat Range Calculator

In the Wilderness, you can be attacked by players within a range determined by your combat level and the Wilderness level (depth). The formula is: Attackable Range = Your Combat Level ± Wilderness Level.

At Wilderness level 1, a combat 80 player can be attacked by players from combat 79 to 81. At Wilderness level 20, that same player faces anyone from combat 60 to 100. Deep Wilderness expands PvP brackets dramatically.

Wilderness LevelCombat 80 RangeCombat 100 RangeCombat 126 Range
179 – 8199 – 101125 – 126
575 – 8595 – 105121 – 126
1070 – 9090 – 110116 – 126
2060 – 10080 – 120106 – 126
4040 – 12060 – 12686 – 126
5624 – 12644 – 12670 – 126

Common OSRS Combat Builds

BuildDefencePrayerCombat RangePurpose
1 Defence Pure11–5240–80PKing, max hit at low combat
Obsidian Pure1150–70Obsidian armor, no defence
Zerker455275–100Barrows gloves, Vengeance
Void Pure424480–100Void equipment bonuses
Med Level7070100–115Balanced PvP and PvM
Main Account9999120–126Max combat, all content

1 Defence Pure

Pures keep Defence at 1 to maintain the lowest possible combat level while maximizing offensive stats. They dominate low-level PvP brackets.

Obsidian Pure

An Obsidian Pure wears full Obsidian armour without any Defence requirement and relies on the Berserker Necklace for damage.

Zerker

Zerkers train Defence to 45 for Berserker Helm and complete Recipe for Disaster for Barrows Gloves. Combat level typically sits around 78–100.

Void Pure

Void Pures use Void Knight equipment with 42 Defence and 44 Prayer, offering strong accuracy bonuses at a moderate combat level.

Med Level

Med-levels train all combat stats to 70–80, offering versatility in both PvP and PvM while staying under combat 115.

Main Account

Main accounts aim for 99 in all combat stats, reaching combat level 126 — the maximum possible.

Best Skills to Train for Higher Combat Levels

  • Balance Attack and Strength — They contribute equally to the melee score, so training them evenly maximizes combat efficiency.
  • Don't neglect Defence — Defence always adds to base combat and unlocks better armour.
  • Train Prayer wisely — Only even Prayer levels affect combat, so stop at 44 or 52 for pures.
  • Raise HP naturally — Hitpoints levels through all combat training, so it rises on its own.
  • Understand combat style breakpoints — Know when Ranged or Magic overtakes melee as your dominant style.
  • Plan builds before leveling — Accidental level-ups can permanently change your combat bracket.

Combat Calculator vs Manual Formula

FeatureCalculatorManual
SpeedInstantSlow
Accuracy100%Easy mistakes
UpdatesAuto updatesManual math
DifficultyBeginner friendlyComplex
Next level planningBuilt-inVery tedious

Combat Calculator vs DPS Calculator

FeatureCombat CalculatorDPS Calculator
Primary PurposeCalculates combat levelCalculates damage output
Inputs RequiredSkill levels onlyEquipment, prayers, potions
PvP Brackets✓ Wilderness rangeNot applicable
Boss Efficiency✓ Kill speed analysis
Build Planning✓ Pure / Zerker buildsGear optimization

The Combat Calculator determines your combat level from skill stats, while a DPS Calculator estimates how much damage you deal per second using specific gear setups. Use the Combat Calculator for account planning and PvP brackets; use a DPS Calculator for boss kill optimization and gear comparisons.

Combat Calculator vs Max Hit Calculator

FeatureCombat CalculatorMax Hit Calculator
What It CalculatesOverall combat levelMaximum damage per hit
Equipment NeededNo — stats onlyFull gear setup required
Prayer BonusesCounts toward base combatMultiplies max hit
Potion EffectsNot included✓ Boost calculations
Use CaseAccount progressionCombat optimization

A Max Hit Calculator tells you the highest damage you can deal in a single hit based on your Strength level, equipment bonuses, prayers, and potions. The Combat Calculator only uses your raw stats to determine your combat level. They serve completely different purposes — one plans your account build, the other optimizes your damage output.

Combat Calculator vs Combat Training Calculator

FeatureCombat CalculatorCombat Training Calculator
PurposeDetermines combat levelPlans training routes
XP TrackingNot applicable✓ XP to next level
Method Comparison✓ Training methods ranked
Build Analysis✓ Pure / Zerker analysisLimited
Time Estimates✓ Hours to target
Wilderness Range✓ PvP bracket calculation

The Combat Calculator tells you what your combat level is and which style dominates. A Combat Training Calculator helps you plan how to reach a specific combat level by estimating XP needed, comparing training methods, and tracking time. Use the Combat Calculator to understand your current state and next targets; use a training calculator to plan the route there.

Common Combat Calculator Mistakes

  • Forgetting Prayer — Prayer contributes to base combat even at half value.
  • Wrong HP level — Always enter your actual Hitpoints, not assume 10.
  • Misunderstanding Range multiplier — Ranged has a 1.5× factor, so it weighs more per level than Attack or Strength alone.
  • Ignoring Magic contribution — Magic also has the 1.5× multiplier and can become your dominant style.
  • Expecting all offensive styles to stack — Only the highest offensive score counts. Training all three doesn't add 3× combat.

Frequently Asked Questions

The maximum combat level is 126. This requires 99 Attack, 99 Strength, 99 Defence, 99 Hitpoints, 99 Prayer, 99 Ranged, and 99 Magic.
Yes. Prayer contributes at half value (floored) to the base combat formula. Every 2 Prayer levels increases your combat level by 0.25.
Yes. Hitpoints always contributes to base combat at 0.25 per level. Since HP trains passively through combat, it naturally raises your combat level.
Slayer itself does not directly affect combat level. However, the combat XP gained while on Slayer tasks will raise combat-related skills and thus your level.
If melee is your dominant style, Strength and Attack each contribute 0.325 per level to the melee score, while Defence contributes 0.25 per level to the base. So yes, Strength raises combat slightly faster than Defence.
Combat level is floored, meaning you need enough skill increases to push the decimal past the next whole number. Use this calculator to see exactly which skill to train next.
Yes. By keeping Defence at 1 and carefully managing Prayer, you can minimize your combat level while maximizing offensive stats for PvP.
Yes. Magic receives a 1.5× multiplier in the combat formula. If your magic offensive score is highest, it determines your combat style.
Yes. Ranged also receives a 1.5× multiplier, giving it the highest per-level impact on combat among individual skills.
Combat level is always rounded down (floored). A raw calculation of 85.99 results in combat level 85.
Absolutely. Many different stat combinations produce identical combat levels due to the formula's floor function and how it picks the highest offensive style.
Yes. This calculator uses the exact same combat level formula applied by OSRS servers: Base + Max(Melee, Ranged, Magic).
Any combat level can enter the Wilderness. However, your combat level determines which players can attack you based on Wilderness depth.
For 1-Defence pures, each Defence level adds 0.25 to combat. Most pures keep it at 1 to stay in low combat brackets.
Yes. This combat calculator is completely free with no ads, no sign-ups, and no premium features.