Select your Construction level, playstyle, and preferences to generate your optimal house layout.
Keep the altar, pool and nexus adjacent to your entrance portal. Every extra room you walk through costs seconds on each trip.
Prifddinas (level 70) has the shortest run from bank to portal. Rimmington stays the cheapest early-game option.
👆 Enter your values above and click Calculate to get your personalized results.
Design Your Perfect Player-Owned House Before Spending a Single Plank. Select your playstyle, choose your house location, and get a complete room layout recommendation with estimated costs, required Construction levels, and travel efficiency ratings. or head back to the main construction calculator OSRS for a full 1-99 breakdown.
Whether you're building a PvM utility house, a skilling headquarters, an Ironman base, a teleport hub, or a completionist POH, this planner generates optimized layouts tailored to your gameplay goals.
Prioritizes Ornate Pool, Portal Nexus, and Jewellery Box for fast stat restoration and teleportation between boss trips. Essential rooms: Superior Garden, Achievement Gallery, Portal Nexus Room.
Focuses on Workshop, Costume Room, and Study. Includes lecterns for enchanting tablets and workbenches for flatpack creation. Useful for Ironmen who craft items at home.
Combines PvM utility with resource efficiency. Includes all essential rooms plus Workshop for armour repair. Focuses on utility rooms and delays decorative rooms.
Maximizes Portal Nexus destinations and jewellery box teleports. Every room placement optimizes travel to the portal network. Ideal for clue scroll hunters and questers.
Includes every available room and top-tier furniture. Requires level 83+ (boostable) and significant GP investment. The ultimate POH with maximum functionality and prestige.
| Room Type | Utility | Construction Level | Daily Usage | Priority |
|---|---|---|---|---|
| Portal Nexus | ★★★★★ | High | Very High | Essential |
| Achievement Gallery | ★★★★★ | High | Very High | Essential |
| Superior Garden | ★★★★★ | High | High | Essential |
| Workshop | ★★★★☆ | Medium | Medium | Recommended |
| Costume Room | ★★★★☆ | Medium | Medium | Recommended |
| Menagerie | ★★☆☆☆ | Medium | Low | Optional |
Portal Nexus Room and Portal Chambers provide core teleportation. The Portal Nexus (level 92 boostable) supports up to 30 destinations from a single object, eliminating the need for multiple portal rooms.
Superior Garden houses the Ornate Rejuvenation Pool for full stat restoration. The Chapel provides a Gilded Altar for Prayer training. Both are essential for PvM players.
Workshop for armour repair and flatpack creation. Study for lecterns and enchanting. Kitchen for brewing. These rooms support various skill activities from home.
Costume Room stores outfit sets. Treasure Room displays collections. Menagerie houses pets. These rooms free up bank space and organize your collections.
Achievement Gallery is the most versatile room — it houses the Jewellery Box, Fairy Ring, Spirit Tree, and Occult Altar in one place. This is the highest-utility room in the game.
Parlour, Dining Room, and Garden rooms add visual appeal. Build these last unless you host house parties. They add minimal gameplay utility.
Set your spawn point near the Achievement Gallery or Superior Garden for fastest access to key utilities. The spawn determines your first interaction on entering.
Place the Portal Nexus room adjacent to the Achievement Gallery. This creates a 2-click path: enter house → use nexus. Saves 1-2 seconds per trip, which adds up over thousands of uses.
Place Pool, Jewellery Box, and Portal Nexus within 2 rooms of each other. The classic PvM flow: Pool → Jewellery Box → Portal Nexus should require minimal walking.
Don't place rooms in L-shaped or branching layouts. A central hub design with utility rooms radiating outward minimizes backtracking.
Leave empty room slots adjacent to your core rooms. This allows adding new rooms without rebuilding your entire layout.
| Stage | Focus | Key Unlock |
|---|---|---|
| Starter | Basic Storage | Workshop |
| Early Utility | Teleports | Portal Chamber |
| Mid Game | Convenience | Costume Room |
| PvM Stage | Restoration | Superior Garden |
| Endgame | Maximum Utility | Achievement Gallery + Nexus |
Level 15-25. Build Workshop and basic rooms. Total cost: ~50K GP. Focus on getting the essentials for armour repair and early utility.
Level 50. Add Portal Chamber for basic teleports. This dramatically improves travel efficiency for questing and clue scrolls. Cost: ~200K GP additional.
Level 60-70. Add Costume Room, Chapel with Gilded Altar, and additional portal rooms. Cost: ~2M GP additional. Major quality-of-life improvement.
Level 82-83. Build Ornate Pool, Jewellery Box, and expand your portal network. This is the most impactful upgrade phase. Cost: ~10M GP additional.
Level 83-84+. Add Portal Nexus, Achievement Gallery with Fairy Ring + Spirit Tree, and Occult Altar. The complete house. Cost: ~15-20M GP additional.
| Layout | Walking Distance | Expansion | Utility | Appearance |
|---|---|---|---|---|
| Compact | Excellent | Medium | Excellent | Simple |
| Hub | Excellent | High | Excellent | Modern |
| PvM Speed | Best | Medium | Maximum | Practical |
| Expansion | Medium | Maximum | High | Flexible |
| Symmetrical | Medium | Medium | High | Decorative |
All rooms in a tight 3×3 or 4×4 grid. Minimal walking distance. Best for players who want pure efficiency with no wasted space.
One central room (Superior Garden) with utility rooms branching in all directions. Easy to expand and navigate. The most popular community layout.
Spawn point next to Pool, Jewellery Box within 1 tile, Portal Nexus within 2 tiles. Optimized for the fastest possible PvM reset-and-go cycle.
Spread rooms with empty slots between for future additions. Best for players who plan to add many rooms over time without rebuilding.
Aesthetically balanced room placement. Looks impressive for house parties but may sacrifice some travel efficiency for visual appeal.
Default location. Close to a general store for un-noting planks during training. Best for training only — not ideal for daily use.
Close to a bank and Burthorpe Games Room. Good early-game option with easy access via Games Necklace.
Desert location, useful for Desert Treasure activities. Niche use but convenient for specific quests and clue scrolls.
Northern location near Fremennik content. Useful for players frequently doing DKS, Vorkath, or Lunar Isle activities.
Karamja access point. Useful for players doing a lot of Karamja content but otherwise not a popular choice.
Great access via Xeric's Talisman. Close to farming patches and Tithe Farm. Popular choice for Ironmen.
Requires Song of the Elves completion and level 70 Construction. Premium location with excellent access to high-level content. The endgame choice.
Room shells cost 1K-200K GP each to construct. The Achievement Gallery is the most expensive shell at 200K GP. Total shell costs for a full house: approximately 500K-1M GP.
Furniture is where the real costs are. An Ornate Pool costs ~2.5M GP in materials. Portal Nexus costs ~1.5M GP. Budget 10-15M GP for essential furniture.
Each portal destination requires specific teleport tablets or runes. Filling a Portal Nexus with all destinations costs approximately 500K-1M GP in materials.
The Portal Nexus itself requires 1 Magic Stone (~975K GP). Adding destinations costs additional tablets. Total Nexus investment: approximately 1.5-2M GP.
Gold Leaf (139K GP), Marble Blocks (335K GP), and Magic Stones (975K GP) are the expensive decorative materials. Avoid these until all utility items are built.
Reserve 20-30% of your house budget for future upgrades and expansions. New OSRS updates occasionally add new POH features.
Validates that your selected rooms fit within the POH grid limits. OSRS houses have a maximum of 24 rooms across 2 floors.
Rooms can be rotated during placement. The planner considers room connectivity and door placement when generating layouts.
Calculates walking distance between key utility rooms and rates the layout's travel efficiency. Shorter paths between Pool, Nexus, and Jewellery Box score higher.
Cross-references your current Construction level against room requirements. Flags rooms you can't build yet and suggests boost strategies.
Sums room construction costs, essential furniture costs, and material requirements for a total budget estimate.
Suggests which rooms to add next based on your playstyle and current layout, prioritizing utility over decoration.
Pool, Jewellery Box, and Portal Nexus should be within 2 rooms of each other. This is the most important layout optimization.
Don't fill every grid slot. Leave 2-3 empty spaces adjacent to your core rooms for future OSRS updates.
Build all functional rooms first. Decorative rooms like Menagerie, Treasure Room, and extra bedrooms can wait.
Every unnecessary step between rooms adds up over thousands of house visits. Optimize for minimal walking.
If you primarily PvM, layout should optimize Pool → Nexus flow. If you quest, prioritize portal access.
Second floor and dungeon rooms add complexity. Plan both floors simultaneously to avoid rebuilding later.