Select your Construction level, house purpose, and budget to generate a personalized room plan.
Garden is free at level 1, Parlour 1,000 gp, Chapel 50,000 gp at level 35, Portal Chamber 100,000 gp at level 50.
Rooms can be demolished and rebuilt for the same cost, but the walk between them is permanent — place the altar next to the portal.
👆 Enter your values above and click Calculate to get your personalized results.
Design Every Room Before You Spend GP. Instead of randomly adding rooms, plan your Player-Owned House with a calculator that estimates Construction requirements, GP costs, room limits, layout efficiency, and unlock order. or map out your route with the OSRS construction calculator.
Whether you're building a PvM utility house, a teleport hub, a skilling workshop, or an Ironman base, this calculator generates optimized room plans tailored to your gameplay goals and budget.
Prioritizes Ornate Pool, Portal Nexus, and Jewellery Box for fast stat restoration and teleportation between boss trips. Essential rooms: Superior Garden, Achievement Gallery, Portal Nexus Room.
Maximizes Portal Nexus destinations and jewellery box teleports. Every room placement optimizes travel to the portal network. Ideal for clue scroll hunters and questers.
Focuses on Workshop, Study, and Costume Room for crafting tablets, flatpacks, and storing skill-related armour sets. Includes lecterns for enchanting tablets.
Combines PvM utility with resource efficiency. Includes all essential rooms plus Workshop for armour repair. Focuses on utility rooms and delays decorative rooms.
Emphasizes Costume Room, Treasure Room, and Menagerie for pet storage, outfit collection, and display items. Great for collectors and completionists.
Includes every available room and top-tier furniture. Requires level 83+ (boostable) and significant GP investment. The ultimate POH with maximum functionality and prestige.
| Room Type | Utility | Cost | PvM Value | Ironman | Priority |
|---|---|---|---|---|---|
| Portal Nexus Room | ★★★★★ | $$$ | ★★★★★ | ★★★★★ | High |
| Achievement Gallery | ★★★★★ | $$$$ | ★★★★★ | ★★★★★ | High |
| Workshop | ★★★★☆ | $$ | ★★★☆☆ | ★★★★★ | High |
| Chapel | ★★★★★ | $$$ | ★★★★★ | ★★★★☆ | High |
| Costume Room | ★★★★☆ | $$ | ★★★☆☆ | ★★★★★ | Medium |
| Games Room | ★★☆☆☆ | $$ | ★☆☆☆☆ | ★☆☆☆☆ | Low |
Workshop (level 15) provides armour repair and flatpacks. Study (level 40) offers lecterns for enchanting tablets. Kitchen (level 5) adds tea for Construction boost. Dining Room (level 10) includes a bell-pull for servants.
Portal Chamber (level 50) provides 3 teleport portals per room. Portal Nexus (level 72) centralizes up to 30 destinations. Superior Garden (level 65) houses Spirit Tree, Fairy Ring, and Ornate Pool.
Combat Room (level 32) includes combat ring and dummies. Achievement Gallery (level 80) is the most versatile room — houses Jewellery Box, Fairy Ring, Spirit Tree, and Occult Altar. Chapel (level 45) provides Gilded Altar for 350% Prayer XP.
Costume Room (level 42) stores armour sets, capes, and outfits. Treasure Room (level 75) displays boss heads and treasures. Menagerie (level 37) houses your pets.
Games Room (level 30), Throne Room (level 60), and Formal Garden (level 55) add visual appeal. Build these last unless you host house parties as they add minimal gameplay utility.
Each room includes specific Construction Level requirements, Build Costs, Primary Benefits, Recommended Priority ratings, and Upgrade Potential. The OSRS POH system includes rooms with varying Construction requirements and build costs, while some rooms such as the Achievement Gallery and Portal Nexus become long-term utility upgrades.
Level 15-25. Build Workshop and basic rooms. Total cost: ~50K GP. Focus on armour repair and early utility.
Level 40-50. Add Study for lecterns and Portal Chamber for teleports. This dramatically improves travel efficiency.
Level 50-72. Expand portal rooms and unlock Portal Nexus at level 72 for centralized teleportation.
Level 75-83. Build Gilded Altar, Ornate Pool, and Jewellery Box. The most impactful upgrade phase costing ~10M GP.
Level 83-84+. Add Portal Nexus, Achievement Gallery with Fairy Ring + Spirit Tree, and Occult Altar. The complete house costs ~15-20M GP additional.
| Room | Teleports | XP Utility | PvM | Skilling | Overall Value |
|---|---|---|---|---|---|
| Portal Nexus | ★★★★★ | ★★☆☆☆ | ★★★★★ | ★★★★★ | ★★★★★ |
| Achievement Gallery | ★★★★★ | ★★★☆☆ | ★★★★★ | ★★★★★ | ★★★★★ |
| Chapel | ★★☆☆☆ | ★★★★★ | ★★★★☆ | ★★★☆☆ | ★★★★★ |
| Workshop | ★☆☆☆☆ | ★★★★☆ | ★★☆☆☆ | ★★★★★ | ★★★★☆ |
| Costume Room | ★☆☆☆☆ | ★☆☆☆☆ | ★★★☆☆ | ★★★★★ | ★★★★☆ |
Portal Chambers hold 3 teleports each — requiring multiple rooms. The Portal Nexus consolidates all destinations into one room with up to 30 teleports, making it a clear upgrade at level 72.
The Chapel's Gilded Altar offers 350% Prayer XP with both burners lit, making it the best Prayer training method in the game. No external setup matches this.
Study provides lecterns for enchanting tablets (valuable for teleport tabletsmaking). Workshop offers armour repair stands and flatpack creation. Both are essential for Ironmen.
Achievement Gallery is far more valuable — it houses the Jewellery Box, Fairy Ring, Spirit Tree, and Occult Altar in one room. Quest Hall is purely decorative by comparison.
Superior Garden contains the Ornate Rejuvenation Pool (full stat restore), Spirit Tree, and Fairy Ring. Formal Garden offers only hedges and decorations with no gameplay utility.
Room shells cost 1K-200K GP each. The Achievement Gallery and Portal Nexus rooms are the most expensive at 200K GP each. Total shell costs for a full house: approximately 500K-1M GP.
OSRS houses have a grid-based layout. Higher Construction levels expand your available grid from 3×3 (9 rooms) to larger sizes. Plan your grid before placing rooms.
The maximum number of rooms is 33 across all floors. Most efficient layouts use 8-12 rooms. More rooms doesn't always mean better — utility density matters more.
First floor rooms sit above ground floor rooms. Stairs connect the floors. Plan both levels simultaneously to avoid rebuilding.
Gardens must be placed on the edges of your house. The Superior Garden (with Pool) should be adjacent to your entrance for fastest access.
Dungeons sit below your house. Dungeon rooms are useful for Oak Dungeon Door training at level 74. Plan dungeon access near your main entrance.
Place Portal Nexus adjacent to Achievement Gallery. Entrance → Nexus in 2 clicks. Saves 1-2 seconds per trip, which adds up over thousands of uses.
Pool → Jewellery Box → Portal Nexus within 2 rooms of each other. The classic PvM flow: Pool → Jewellery Box → Portal Nexus should require minimal walking.
Workshop, Study, and Costume Room grouped together. Lecterns and workbenches accessible from the central hub. Secondary to utility rooms.
All utility rooms plus Workshop for armour repair. Prioritizes function over aesthetics. Pool and Nexus near entrance, Workshop accessible.
Everything within 2 rooms of the entrance. Compact 3×3 grid with Pool, Nexus, and Gallery adjacent. Maximum efficiency at the cost of expansion room.
Leave 2-3 empty grid slots adjacent to core rooms. Allows adding new rooms from OSRS updates without rebuilding your entire layout.
Cross-references your Construction level against every room's requirement. Identifies which rooms you can immediately build and which need more levels.
Uses the OSRS Construction level database to determine room availability. Accounts for Crystal Saw (+3) and Spicy Stew (+5) boosts for an effective +8 boost.
Checks that your desired rooms fit within your POH grid limits. Alerts you if expansion is needed and estimates the Construction level required.
Sums room construction costs and essential furniture costs (Ornate Pool, Jewellery Box, Portal Nexus, Gilded Altar) for a total investment estimate.
Based on your selected playstyle, recommends optimal room placement. PvM layouts prioritize Pool-Nexus adjacency, skilling layouts group utility rooms.
Identifies high-priority rooms not yet in your plan that your level supports, recommending additions that maximize house utility.
The calculator combines your Construction level, room unlocks, house dimension limits, GP costs, existing rooms, and preferred house purpose to generate a personalized POH expansion roadmap.