Enter your levels, select a Nexus tier, and choose your gameplay focus to calculate costs.
The marble Portal Nexus needs level 72 Construction; the crystalline upgrade needs 92 and holds the largest destination list.
You charge the nexus with the runes for each teleport up front, then travel with one click — no runes in your inventory.
👆 Enter your values above and click Calculate to get your personalized results.
Build Your Ultimate Teleport Network Before Spending a Single Rune. Instead of manually calculating every teleport, let the calculator estimate your complete Portal Nexus investment, upgrade path, and teleport setup. or map out your route with the OSRS construction calculator.
Compare Marble, Gilded, and Crystalline tiers. Calculate exact rune requirements for each teleport destination. Plan around your Magic level, Construction level, and gameplay style.
Includes Trollheim, Weiss, Barrows, Lunar Isle. These teleports save you minutes per boss trip compared to running from banks.
Kourend, Trollheim, Ardougne, and Canifis cover most Slayer locations. Reduces travel time between tasks significantly.
Standard city teleports plus Wilderness locations for hard and master clues. Complete network covers 90% of clue step destinations.
Prioritizes locations near resource nodes, quest areas, and daily activities. Weiss and Trollheim for herb patches are essential.
Trollheim, Ardougne, Falador, Camelot, Kourend, Weiss, and Harmony cover all herb and tree patches.
Every available teleport unlocked. Crystalline Nexus with 30 slots filled. The ultimate teleport convenience.
| Category | Daily Use | Rune Cost | PvM Value | Ironman Value | Priority |
|---|---|---|---|---|---|
| Standard Cities | ★★★★★ | Low | ★★★☆☆ | ★★★★☆ | High |
| Boss Teleports | ★★★★★ | High | ★★★★★ | ★★★★★ | High |
| Farm Routes | ★★★★☆ | Medium | ★★☆☆☆ | ★★★★★ | High |
| Clue Scrolls | ★★★☆☆ | Medium | ★★★☆☆ | ★★★★☆ | Medium |
| Wilderness | ★★☆☆☆ | High | ★★★★☆ | ★★★☆☆ | Medium |
Ardougne, Camelot, Falador, Varrock, and Lumbridge. These standard teleports cover most daily activities and should be unlocked first.
Trollheim, Weiss, Harmony Island, Barrows, and Lunar Isle. Essential for efficient bossing with quick access to boss locations.
Ourania for Runecrafting, farming patches via Trollheim and Camelot, and Woodcutting zones. Useful for Ironmen and skillers.
Kharyrll (Canifis), Ape Atoll, Kourend Castle, and Senntisten. Useful for quest requirements and diary completions.
Annakarl, Ghorrock, and Ice Plateau. High rune costs but valuable for Wilderness bosses and master clue scrolls.
The calculator validates Magic level, quest requirements, and teleport eligibility before including each destination. Teleports added to the Portal Nexus permanently consume the required runes multiplied by 1,000 but can later be reordered without additional cost.
Level 72 Construction. Costs ~1M GP. Materials: 1 Marble Block. Maximum 4 teleports. Recommended as your starting tier for mid-game accounts.
Level 82 Construction. Costs ~1.5M GP. Materials: 1 Gold Leaf, 1 Marble Block. Maximum 8 teleports. Good for accounts that need travel but aren't going for max.
Level 92 Construction (boostable from 84). Costs ~2.5M GP. Materials: 1 Magic Stone, 1 Gold Leaf. Maximum 30 teleports. The endgame tier with full destination capacity.
Portal Nexus upgrades progress from Marble (4 teleports) to Gilded (8 teleports) and finally Crystalline, which supports the largest teleport capacity available in the game.
| Build Type | GP Cost | Teleports | Daily Convenience | Future Proof | Overall |
|---|---|---|---|---|---|
| Budget | ★☆☆☆☆ | 4–6 | ★★★☆☆ | ★★☆☆☆ | ★★★☆☆ |
| PvM | ★★★★☆ | 15+ | ★★★★★ | ★★★★★ | ★★★★★ |
| Ironman | ★★★☆☆ | 12+ | ★★★★★ | ★★★★★ | ★★★★★ |
| Clue Scroll | ★★★☆☆ | 10+ | ★★★★☆ | ★★★★☆ | ★★★★☆ |
| Maxed POH | ★★★★★ | All | ★★★★★ | ★★★★★ | ★★★★★ |
4-6 essential teleports on a Marble Nexus. Covers standard cities and one boss location. Total investment under 3M GP including runes.
15+ boss and utility teleports on Crystalline. Covers all major boss locations plus farm patches. Total investment 5-8M GP.
12+ utility teleports focused on resource gathering and daily activities. Prioritizes locations near banks and farming patches.
Every teleport unlocked on Crystalline. Full 30 destinations. Total investment 10-15M GP. The ultimate endgame convenience with zero travel compromises.
10+ teleports covering clue scroll hotspots plus standard cities. Includes Wilderness teleports for hard and master clue steps.
Nearly every teleport requires Law Runes. Budget for 1,000–2,000 Laws per standard teleport at ~150 GP each. This is the single largest rune expense.
Elemental runes are cheap (~5 GP each) but required in bulk. Most teleports need 1,000–5,000 elemental runes. Use a staff to reduce costs.
Required for specific teleports. Nature Runes (~200 GP each) are needed for Harmony Island. Budget these alongside Law Runes.
Lunar and Ancient teleports require Astral (~150 GP) and Soul (~200 GP) runes. These are semi-expensive but essential for boss teleports.
Ancient Magicks teleports require Blood Runes (~350 GP each). Barrows, Kharyrll, and Wilderness teleports use these. Budget 1,000+ per teleport.
Some teleports require quest completion before they can be added. Check Ape Atoll (Monkey Madness), Kharyrll (Desert Treasure), and Kourend (quest requirements).
The calculator multiplies each teleport spell's rune cost by 1,000, which is the permanent unlock requirement for adding that destination to the Portal Nexus.
All standard city teleports + Trollheim, Weiss, Barrows, Kourend, Lunar Isle. Covers daily activities and PvM efficiently. About 15 teleports on Crystalline.
Trollheim, Weiss (herbs), Ardougne, Falador, Camelot (farming), plus Kourend and Senntisten. Resource-focused with farming route priority.
Trollheim (GWD), Weiss (Cerberus area), Barrows, Lunar Isle (DKS), Senntisten (Nex). All major boss teleports within 2 clicks of your house.
All standard cities + Kharyrll, Watchtower, Kourend, plus Wilderness teleports for hard and master clue steps.
Trollheim, Ardougne, Falador, Camelot, Kourend, Weiss, Harmony. Covers every herb patch and most tree patches.
All 20+ teleports unlocked on Crystalline Nexus. Maximum convenience with zero compromises. Costs 10-15M GP in runes alone.
Checks your Magic level against each teleport's requirement. Filters out destinations you can't yet access.
Multiplies each teleport's base rune cost by 1,000 (permanent unlock multiplier) and converts to GP using current rune prices.
Validates your Construction level against the selected Nexus tier. Accounts for Crystal Saw and Spicy Stew boosts.
Identifies the highest Magic level needed across all your selected teleports so you know if additional Magic training is required.
Checks selected teleports against the maximum capacity of your chosen Nexus tier (Marble: 4, Gilded: 8, Crystalline: 30).
Combines Nexus construction cost with calculated rune investment for a total GP figure.
The calculator combines selected teleports, current rune prices, Construction level, Portal Nexus tier, Magic level, and existing unlocked teleports to calculate exact rune requirements, estimated GP investment, and remaining Portal Nexus capacity.